Magic

Magic comes in different flavors, not all of which are welcomed everywhere in Ophion. A quick guide to magic for the commoner.

Divine: The most widely accepted, throughout the civilized world, divine magic is granted to clerics or other faithful by their deity directly. Clerics exist only for the deities of pagan pantheons, since Eru does not grant spells to his followers. (His clergy are known as priests instead.)

Druidic: The druidic faith is an ancient one, far outlasting The Single Way or The Old Ways. Druidic magic can sometimes be mistaken for divine, at least in appearance, but a skilled inquisitor can easily spot a heretic. Druidic magic is often misunderstood, although backwater communities may not be zealous enough to understand why healing spells or protective wards are so reviled by the faithful.

Arcane: The most uncommon of magic, arcane power comes from lore and knowledge lost to civilization for eons. It seems as though anyone can learn the craft, and some are even fortunate (or unfortunate) enough to be born with skills. Nevertheless, paladins and inquisitors across the civilized world hunt down any and all blasphemers they hear of. Eru makes it clear that the use of arcane magic is the use of the same powers that nearly destroyed the world aeons ago.

Places where the Holy Order has no political power prove to be safe havens for magi, although paladin hit-squads have been dispatched to the ends of Ophion in the past to hunt down fleeing criminal magi.

Ki Magic: Monks and mysterious figures from the far east seem to have a source of power unlike all others, which comes from within through careful training and practice. It is generally not intricate or bombastic enough to warrant inquisitor attention.

Magic

The Ineffable Mysteries of Ophion Masterasia6 Masterasia6